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The Goblin Thought.
But unlike all the orcs, elves, witches, living pitch, oracles, and amateur film critics of the land, goblins thought differently.
When a goblin stands short, looks to the heavens, and screeches with all its might atop its hoard, it's expressing a mix of pure anger and joy in a world not quite made for it.
The goblin hoard - a pile of goods and trinkets - is a place of greed, yes. But it's the same greed that thrives throughout this land of men and beetles. It's the allowed selfishness that helps us learn and grow, walk and run, screech and scramble. The hoard is the goblin's memory.
What you see before you may look like trash, but it contains every nook and scratch of a goblin's living and breathing history. Without it, they are reset to factory settings and must start anew. Goblins can survive for a time without a hoard, but if they are gone for too long, they tend to forget things.
The goal of this game is to experience just a fraction of what it's like to be one of these marvelous misfits; to understand a mind separated and compiled by its own and others' experiences, which may not be as alien as you think. Build your hoard with every crook or crevice acting as a neuron firing with life. Make allies and defeat monsters, or simply exist and witness.
Be a goblin, and look upon your story with pride.
The Goblin Thought is a unique and engaging journaling game that combines chance and narrative to create a compelling story. Players take on the role of a goblin, collecting memories and items in their hoard as they navigate through a world of wonder and danger, allowing for growth and change. With a deck of cards and a six-sided die, each turn presents new challenges and opportunities for creative storytelling, drawing, and reflection.
Upon purchase, you can jump right into the game with quick play, or gather a crew of friends and deeply explore the ramifications of sharing your individuality through hive-minds and commons.
But unlike all the orcs, elves, witches, living pitch, oracles, and amateur film critics of the land, goblins thought differently.
When a goblin stands short, looks to the heavens, and screeches with all its might atop its hoard, it's expressing a mix of pure anger and joy in a world not quite made for it.
The goblin hoard - a pile of goods and trinkets - is a place of greed, yes. But it's the same greed that thrives throughout this land of men and beetles. It's the allowed selfishness that helps us learn and grow, walk and run, screech and scramble. The hoard is the goblin's memory.
What you see before you may look like trash, but it contains every nook and scratch of a goblin's living and breathing history. Without it, they are reset to factory settings and must start anew. Goblins can survive for a time without a hoard, but if they are gone for too long, they tend to forget things.
The goal of this game is to experience just a fraction of what it's like to be one of these marvelous misfits; to understand a mind separated and compiled by its own and others' experiences, which may not be as alien as you think. Build your hoard with every crook or crevice acting as a neuron firing with life. Make allies and defeat monsters, or simply exist and witness.
Be a goblin, and look upon your story with pride.
The Goblin Thought is a unique and engaging journaling game that combines chance and narrative to create a compelling story. Players take on the role of a goblin, collecting memories and items in their hoard as they navigate through a world of wonder and danger, allowing for growth and change. With a deck of cards and a six-sided die, each turn presents new challenges and opportunities for creative storytelling, drawing, and reflection.
Upon purchase, you can jump right into the game with quick play, or gather a crew of friends and deeply explore the ramifications of sharing your individuality through hive-minds and commons.
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Caractéristiques et détails
- Catégorie principale: Loisirs créatifs et bricolage
- Catégories supplémentaires Fantasy, Loisirs
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Format choisi: 20×25 cm
# de pages: 62 -
ISBN
- Couverture souple: 9798211470774
- Date de publication: mars 09, 2023
- Langue English
- Mots-clés dnd, rpg, game, tabletop, journal, goblin
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